šŸ› ļø Team Fortress 2 Update Released ā€“ December 19, 2024 šŸ› ļø

šŸ› ļø Team Fortress 2 Update Released ā€“ December 19, 2024 šŸ› ļø

The latest update for Team Fortress 2 has just dropped, bringing a wave of fixes, adjustments, and improvements for both casual and competitive players. Here's a detailed breakdown of everything new and improved in this patch:


šŸŽ© Cosmetics & Items

  • Brain Cane: Fixed texture issues and adjusted phong value for improved visuals.
  • The Battle Music: Updated with additional styles and missing hat options.
  • Fixed clipping issues with Heavy's ears and misalignment on the Engineer's model.
  • Strengthened Noise Cancellation for better auditory experiences.
  • Updated backpack icons and materials to improve reflectivity and shininess.

šŸ“ Map Updates

cp_gravelpit_snowy

  • Addressed incompatibilities with external VScript files.
  • Re-implemented cubemap reflections in the ice cave.
  • Fixed exploitable perch spots for fairer gameplay.

pl_patagonia

  • Stage 1:Resolved rare cart elevator glitches and improved cart rollback behavior.Adjusted overtime timer mechanics to prevent unfair losses for Blue.
  • Resolved rare cart elevator glitches and improved cart rollback behavior.
  • Adjusted overtime timer mechanics to prevent unfair losses for Blue.
  • Stage 2:Removed rollback on the train container ramp and added high-ground options for Blue.Fixed various spawn bugs and shortcut exploits.
  • Removed rollback on the train container ramp and added high-ground options for Blue.
  • Fixed various spawn bugs and shortcut exploits.
  • Stage 3:Added fencing, mirrored sniper positions, and addressed displacement issues.
  • Added fencing, mirrored sniper positions, and addressed displacement issues.
  • All Stages:Adjusted sun brightness, improved skybox transitions, and refined cart physics.
  • Adjusted sun brightness, improved skybox transitions, and refined cart physics.

vsh Maps

  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock:Hale's knockback resistance restored to 75%.Reduced flame damage bonus against Hale to 25%.Added an extra Brave Jump for Hale and adjusted mechanics for Weighdown and Saxton Punch!
  • Hale's knockback resistance restored to 75%.
  • Reduced flame damage bonus against Hale to 25%.
  • Added an extra Brave Jump for Hale and adjusted mechanics for Weighdown and Saxton Punch!

šŸ”§ Gameplay Fixes & Balancing

  • Adjusted Demoman shields to absorb 70% of Saxton Punch! damage for better survivability.
  • Fixed Hale taking unintended mini-crits underwater and resolved related weapon interactions.
  • Addressed Quick-Fix mirroring and Baby Face's Blaster boost mechanics.
  • Resolved Hale's underwater mechanics and faulty ground detection issues.
  • Fixed missing or unresponsive voice lines during gameplay.

šŸ§  AI and Mechanics

  • Bots now navigate pl_patagonia effectively and can play the map as intended.
  • Improved cart AI mechanics to follow physics and gameplay expectations more reliably.

šŸšØ Notable Community Contributions

Special thanks to contributors like Le Codex, Wendy, Bradasparky, b4nny, Shocked, Explocivo808, and others for identifying and helping address bugs and gameplay exploits.


This update brings a host of improvements that promise smoother gameplay, fairer mechanics, and better visuals. Restart Team Fortress 2 to enjoy the changes, and let us know what you think on the forums!

See you on the battlefield! šŸ†

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