Path of Exile 2: First Post-Launch Update Brings Key Changes
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The launch weekend of Path of Exile 2 was a monumental moment for Grinding Gear Games, with players diving headfirst into its long-anticipated world. Following this incredible kickoff, the team has been hard at work addressing player feedback with a series of updates and fixes. Here's a detailed breakdown of the changes made and what to expect moving forward.
Dodge Roll Enhancements
Path of Exile 2: First Post-Launch Update Brings Key Changes
The launch weekend of Path of Exile 2 was a monumental moment for Grinding Gear Games, with players diving headfirst into its long-anticipated world. Following this incredible kickoff, the team has been hard at work addressing player feedback with a series of updates and fixes. Here's a detailed breakdown of the changes made and what to expect moving forward.
One of the most notable player concerns revolved around being trapped by monsters during encounters. While some level of entrapment is intentional, the frequency was deemed excessive.
Changes:
- Player Size Adjustment: During dodge rolls, the player’s size is now set to zero units (down from one), allowing them to pass through tighter gaps between enemies.
- Push Mechanics: Smaller monsters, like Adorned Beetles, can now be pushed aside when dodge rolling.
These updates aim to reduce, but not entirely eliminate, moments of being trapped.
Checkpoint Overhaul
Retracing steps after death or exploration felt unnecessarily tedious for many players. To address this:
Changes:
- Checkpoints can now teleport players to any explored checkpoints within a zone.
- Checkpoints have been added to zone entrances and exits for easier navigation.
- A new checkpoint has been added midway through the first Dreadnaught area.
More adjustments are planned as the team continues to gather feedback.
Reward Improvements
Rare Monster Loot Buffs
Players voiced concerns over the lack of rewards when battling rare monsters, especially in endgame maps.
Changes:
- Increased Mod Rewards: Rarity bonuses from rare monster mods have doubled, with a +10% quantity bonus per mod.
- Rare monsters are now more likely to spawn with additional modifiers in endgame, scaling rewards alongside difficulty.
- Certain map mechanics now synergize better with rare monster spawns, amplifying their rewards.
Currency Drop Rate Adjustments
Currency scarcity, especially early-game items and map-sustaining mods, was a key pain point.
Changes:
- Regal Orbs: Drop rates increased by 40%, and disenchanting six-mod rares now provides two Regal Shards (up from one).
- Gemcutter’s Prisms: Drop rates increased by 500%, and each now improves gem quality by 5% (up from 1%).
- Lesser Jeweller’s Orbs: Drop rates increased by 33%.
- Chaos Orbs: Drop rates reduced slightly to shift focus toward higher-value currency like Exalted Orbs.
Endgame Enhancements
Players in the late game were missing opportunities due to underwhelming map mods and rare monster density.
Map Modifications:
- All prefix map mods now offer significantly increased rewards, with rarity bonuses boosted by 2.5x.
- Mods that increase pack size and drops are now more likely to roll, enhancing map juicing potential.
Rare Monster Visibility:
- Rare monsters in maps now appear on the minimap once 200 monsters remain (previously 50).
- Additional rare monsters have been added to certain maps to ensure a minimum density.
"Unlucky" Drop Protection
Early-game progression was being hindered by streaks of bad luck from key boss drops.
Changes:
- Unique bosses now drop no more than 50% gold, ensuring better distribution of useful items.
- Act and map bosses are guaranteed to drop at least one rare item, improving early and mid-game gearing potential.
Gameplay Tweaks and Fixes
Click-to-Move Adjustments
The Move Only command previously caused unintended attacks due to namelocking issues. This has been resolved, ensuring smoother movement mechanics.
Patch 0.1.0c Notes
The latest patch, deployed without server restarts, addresses critical bugs and introduces several quality-of-life updates:
Key Updates:
- Campaign bosses killed after the first encounter now drop fewer currency items to balance progression.
- Bug fixes for abilities like Raging Spirits and interactions with The Ziggurat Refuge Map Device.
- Improvements to map layouts, monster density, and minimap visibility for rare monsters.
Crash Fixes:
- Resolved three instance crashes and one client crash for enhanced game stability.
Ongoing Adjustments and Community Engagement
These updates are just the beginning. Grinding Gear Games remains committed to monitoring feedback, ensuring Path of Exile 2 evolves into an even better experience for its players. Full patch notes and future plans will continue to be detailed in upcoming updates.
Stay tuned for more, and as always, happy hunting, Exiles!