Dragon Age: The Veilguard - Patch 1 Release Notes

Dragon Age: The Veilguard - Patch 1 Release Notes

It's been a week since Dragon Age: The Veilguard launched, and the first patch is here to improve the experience. With quality-of-life enhancements and numerous bug fixes, this update addresses player feedback and aims to smooth out gameplay.

N7 Day Content

  • New Appearance: Players can find an exclusive N7 Day appearance for Rook in the Lighthouse. This is a cosmetic-only armor, perfect for fans looking to celebrate their favorite alliance.

Bug Fixes and Improvements

PC-Specific Fixes

  • Resolved an issue that prevented DLSS options from appearing on Nvidia 40-series GPUs.
  • Fixed minor PC-only crashes and updated XeSS to version 1.3.1.

Gameplay and Visuals

  • Fixed inconsistencies in customization application for the Inquisitor during certain ending scenes.
  • Prevented Companion Skill Points from resetting, ensuring progress isn’t lost.
  • Improved Companion Approval notifications to stay on-screen longer, so players can better track approval changes.
  • Harding is now fully prepared with arrows in her quiver for battle.
  • Fixed global banter from triggering too early, along with a recurring banter issue with Harding and Taash.
  • Resolved various fast-travel bugs that interrupted quests.
  • Adjusted camera stability for in-world missions when changing party members.

Visual Enhancements

  • Improved long-distance visual performance by updating several assets.
  • Reduced "pop-ins" of level art assets for a more immersive experience.
  • Added missing collision on assets and improved texture quality in codex art.
  • Enhanced lip sync accuracy in ambient scenes and balanced audio across different assets.

Quality of Life Updates

  • Added haptic feedback to specific interactions and events for a more immersive experience.
  • Fixed helmet voice processing issues when changing equipment.
  • Corrected issues with objective markers spawning improperly.

Skill and Combat Adjustments

  • Fixed interactions between Skills, ensuring they behave as described.
  • Apparitions from the Iron Veil now target Razikale as intended.
  • Entropic Spheres now work properly on vertical surfaces.
  • Improved Taunt effectiveness to prevent enemies from ignoring it.
  • Resolved a rare bug where Rogues wouldn’t hold their bow while aiming down sights.
  • Adjusted combat balance on specific encounters and refined several player skills.
  • Fixed exploits related to leashing in major encounters.
  • Rage Demon’s Ring of Fire is now easier to dodge.

Quest and NPC Fixes

  • Fixed timing issues and character behavior in Sea of Blood and Pinnacle of Its Kind quests.
  • Corrected various NPC interactions, including floating Halla, NPCs failing to look at each other, and unexpected neck growth.
  • Updated specific encounters, including a faster raven in Hossberg and a Dalish elf who is now correctly identified.

UI and Accessibility Enhancements

  • Made the detailed stats screen more readable.
  • Added scroll wheel support to the sell screen, making item management easier.
  • Fixed journal map scrolling issues when opened on the map.
  • Achievements now unlock correctly when reaching maximum Faction Strength.

This first patch is just the beginning, as Dragon Age: The Veilguard continues to be updated and optimized. Thanks to the community for your feedback and support.

Back to blog